# Disable depth of field (r27 => r28) (mem address: 0x1571AD1) # Many settings below are enabled/disabled in sub_AA9E6C. # skip assert: x + w r0 ) (mem address: 0x14A9604) # unconditonally branch to disable MLAA # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) # source register from one to the other, though some are words and some are bytes, so be careful. Most values can be switched by just changing the # and these are stored into some memory blob to represent settings. # Many settings below are enabled/disabled in sub_A7A340. # skip assert: x + w r0 ) (mem address: 0x142C584) # - # unconditonally branch to disable MLAA
# Since we only change store reg and branch, we don't need to patch last 2 bytes again.
It requests you to download something, maybe its doable if you can get the pkg somehow
The Last of Us can be played from start to finish, but requires a good CPU and using RPCS3's patches (especially MLAA patch) for serviceable performance.įor the complete list of games tested with RPCN, please check the RPCN Compatibility List. Users should experiment with values ranging from 200-400. To be enabled on systems that do not have TSX.įixes graphical issues when certain patches are enabled.Ĭan help reduce crashes and freezes in-game. Only needed if you're not using MLAA patch. When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flares will be missing. Resolution scaling is only supported when the MLAA patch is enabled. Alternatively, enable VSync on a 60Hz monitor for the same effect.
The full list of default options is available here.Įnabling framelimit prevents rare crashes during loading screens when framerate may exceed 500FPS. Only options that deviate from the default configuration to ensure best performance are listed below. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters.
The original score was composed and performed by Gustavo Santaolalla.įollowing its announcement in December 2011, The Last of Us was widely anticipated. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. For the first time in the company's history, Naughty Dog split into two teams while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.ĭevelopment of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The Last of Us is played from a third-person perspective. The Last of Us is a game where players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States.