This will be very crampt if you aren't using an expanded charsheet like Darkstars.Ĩ: Attack bonuses now track for multiple attacks at higher levels.
If you have some skill not on the default list, it doesn't magically get captured elsewhere.ĥ: Special and Racial abilities are combined in the Special Abilities section.Ħ: All Feats now work and display full descriptions. Domain spells are listed twice when they are both normal and domain, the duplicates should be at the top of each spell list.ģ: For skills, you need to manually remove the precursors in order to legibly see the subtype (E.g Profession (Botanist) will come in just like that, so you will need to (in FG) go in and delete "Profession" in order to see "Botanist")Ĥ: For skills, anything NOT currently picked up by FG is lost. For Cleric spells, it does not add the +1 domain spell in your spells/day as FG cannot display "6+1" which is the standard way of representing it. DCs should work correctly for the primary class. Inventory items now display correctly and remove coins, and track ammunition.Ģ: All spells should now work, including casters with two casting classes. It doesn't bick up the 'value' lines, it counts the actual gold, silver, etc. to populate, you need to purchase the coins inside PCGen. It will populate every default field for FantasyGrounds. This is essentially complete and I believe bug free.
Tell me if you intend to work with it and most of all - post your modifications here, so whole community can benefit from our joint effort. Just place the XML file in \outputsheets\d20\fantasy\htmlxml folder.Įnjoy and please, tell me what you think. It is instantly useful with both d20 and d20-SRD rulesets, even with my charsheet mod. And an example character, generated with it. I think I did Feats, as well, but am too lazy to look it up now. What I have working so far are: main page, skills page, some inventory. The Output Sheet is really the same XML file as used by Fantasy Grounds, only with PCGen tokens and some loops. There are spells in the sheet, because I used a sorcerer character of one of my players as a template. I think that NPC output sheets would be more useful, but I started with (player) character sheet, because it felt appropriate. I have stopped working on this, due to lack of time or simply laziness. Please note, that this is a work in progress and is far from complete, but there are enough coders and XML enthusiasts here, to hope that somebody might pick it up and carry on. Based on forum descriptions I decided to drop it here, in Armory. The original thread was placed in the Guild House, which doesn't seem like a proper place to go. Allright, I promised I would post my output sheet.